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Gimp suits
Gimp suits











gimp suits
  1. #Gimp suits software
  2. #Gimp suits crack

They didn’t announce grandiose plans for vaporware - Spencer and Peter delivered a product that did something. Its beginnings were almost entirely self-contained. So like a lot of projects, there was a rather humble beginning to a project that gathered a lot of support from the user community. And GIMP had people making absurd claims that it was already more stable than Photoshop. This restriction also alienated a lot of would-be plug-in development. It had a dependency on Motif for its GUI toolkit, which made efficient distribution to a lot of users impossible. It had rather frequent crashes, that could be caused by plug-ins or problems in the main code. And it had a cool name.īut all was not well with GIMP. It had an undo feature the likes of which was not found in any known image manipulation program. It had some basic tools to do drawing, and channel operations. It had a plug-in system, so developers could make separate programs to add to GIMP without breaking anything in the main distribution. GIMP had a lot of neat stuff attached to its first public release, version 0.54 (January 1996). By their first public release, they had a functional product.

#Gimp suits crack

They worked on it for a quite awhile before letting it anyone else have a crack at it - probably about 9-10 months by current estimates.

gimp suits

Thus Spencer and Peter begat the General Image Manipulation Program, or GIMP for short. They got encouragement from professor Forsythe to implement some new features too - rumor has it intelligent scissors was Spencer’s CS280 project. Neither one had graphic arts experience, but it seemed like a neat project. I suggest visiting for a more complete listing of gimp links.Ī couple of students at Berkeley, Spencer Kimball and Peter Mattis, decided they wanted to write an image manipulation program rather than write a compiler in scheme/lisp for professor Fateman ( CS164). This is NOT inclusive - there are many sites and people that continue to contribute to the success of GIMP that are not listed here. This history would not have been possible without, specifically, the help of josh, Raph, Adrian, Xach, yosh, and more generally all of the guys on #gimp. This is a compilation of knowledge from a lot of people on #gimp, some of it predating my own experience. Like current GIMP development, this was not done alone. I’ve tried to keep it as accurate as possible, and hope my experiences working on this team can benefit other projects as well.

#Gimp suits software

With all the talk and theorizing going on about Free Software development models, I thought that it might be a good idea to actually give an example. Yet still a good document with many of the details perfectly intact. Some of the dates are not accurate (due to internet technology limitation (Google hadn’t indexed Usenet yet). Editor’s note: This history was written around the release of GIMP 1.0 in 1998 and has actually become a historical document all on its own.













Gimp suits